Elemental infusions can be used to augment the effects of certain abilities. Lost cards can only be returned to a player’s hand during a scenario by using a special recover action. A character mat for each player (d) and the corresponding hand of ability cards for that character’s class (e), health and experience trackers (f), character tokens (g), a facedown battle goal card (h), and any equipped item cards (i). If players exit a room from an A exit, they must enter the next room from an A entrance and vice versa with B. Gloomhaven is a game to invest not only your money in, but your time and heart. Summoned figures (summons) are placed in an empty hex adjacent to the figure performing the summon. Exhaustion due to insufficient cards does not affect a character’s current hit point total. Each time they enter a hex with hazardous terrain they take damage. Side note on negative hexes (traps or hazardous terrain): negative hexes are considered obstacles when determining this path unless there is no path except through the negative hexes. Once the character begins to level up, he or she will also get access to higher level cards to add to his or her hand by pulling others out. However, if an item affects an attack (e.g. This is represented by moving the corresponding element’s token to the “Strong” column of the elemental infusion table at the end of the turn in which the ability was used. When these special effects are activated, they function exactly as if they had been written on the action card being used for the attack. If players would like to track progress on other aspects of their character, they can do so here. If players successfully complete the scenario, they receive checkmarks for their characters’ completed battle goal cards at this time. The value of the modifier for the attack (a). Bonus abilities: Ability card bonuses are activated through actions only when the monster activates and are only active until the end of the round in which the card was drawn. They are not controlled by a separate player. Players also receive bonus experience for successfully completing the scenario. Before performing any action on their ability card, each individual monster will focus on a specific enemy—either a character or character summon. Conditions, elemental infusions, or other special effects of the attack (d). This ensures that all monsters revealed in the new room will always take a turn in the round in which they are revealed. The element is created when the ability is used. If the archer has a Range 3 attack and Move 2, she will move to hex (b) and attack her focus. They will not move or attack unless these actions are listed on their card. The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind-control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used in the original Gloomhaven game. Monsters always consume elements if they can, and every activated monster of that type will gain the benefit of the consumed element, not just the first monster to consume it. An attacker with Advantage will draw two modifier cards from their deck and use whichever one is better (a). At the end of its next turn, the DISARM token is removed. Designations for where players enter (c) or exit (d) the room and what types the entrance(s) and exit(s) are (see below for details). When setting up a new scenario, the first step is to look in the scenario book to set up the map tiles and prepare all the monster types you will be fighting. If a Heal ability is used on a wounded figure, the WOUND token is removed and the Heal continues normally. Monster attacks function exactly like character attacks, and are modified by the attacker’s attack bonuses, then attack modifier cards, then the defense bonuses of their target. This symbol applies to the card no matter how the card was lost or consumed. If a card depicts neither of these symbols, there are no restrictions on the number of times it can be used during a scenario, other than what is written in the text of the card. number of hexes they are away, not counting through walls) is then checked as a tie-breaker for determining “closest.”, If more than one enemy ties for being the closest, the second priority is to focus on the enemy who is, If a monster ability card with a shuffle symbol, If there are any elemental infusion tokens in the. If a different party plays the game with different characters, items possessed by unused characters are considered to be in the city’s available supply and can be purchased. Example: / indicates which type of monster is placed on this hex, and in this case no monster is placed in for two characters, a normal monster is placed for three characters, and an elite monster is placed for four characters. Global achievements affect the entire game world, regardless of what party is playing in it. View Previous Item . Each random dungeon consists of three randomly generated rooms and the goal is always to clear all rooms of monsters. Global achievements are tracked with stickers along the top of the world map. A space to name the character (a). During gameplay, players will work together to clear dungeons as they enhance their abilities, gain experience, earn loot, discover new locations, and play through a decision-based storyline. The total amount of experience needed is written below each level (c). A space to name the party (a). The specified condition is applied to all targets of the ability. To the right of the track, the item price discounts and penalties for high and low reputation (f) are visible. A noun title (a). Party achievements, reputation, and location will be tracked on this notepad. “Main line ability” refers to an ability written in large font (as opposed to modifiers written in a smaller font under the main line): The base cost associated with any enhancement depends on the sticker and what ability the sticker is enhancing. 17 Character Boards 8. PULL X – The target is forced to move X hexes in a direction specified by the attacker, but each hex moved must place the target closer to the attacker than it was previously. Instead, they decide to go back to Gloomhaven to spend the money they gathered. Looting: Monsters do not perform end-of-turn looting, but some monsters do have loot actions. Indications used to populate the scenario map based on the monster key . This should also be done with the monster attack modifier deck. Example: indicates which type of monster is placed on this hex, and in this case no monster is placed in for two characters, a normal monster is placed for three characters, and an elite monster is placed for four characters. ADD TARGET – If a figure triggers this effect with an attack action, the figure may add an additional target within range to their attack. Once all figures have taken a turn, the round ends and some cleanup steps may be necessary: Some scenarios may require players to keep track of what round it is. £26.19 £ 26. Higher scenario levels will result in more difficult monsters, but will also yield more gold and experience. Whenever a party earns a party achievement, it should be noted here (see Achievements on p. 40 for details). Players will create new characters when they first start playing the game, when they retire an old character and wish to continue playing, or pretty much whenever they want to try something new. If a monster has an attack ability after its movement, it will move the least number of hexes possible in such a way as to attack its focused enemy with maximum effect. When a monster is brought to zero or fewer hit points by an attack or any source of damage, that monster immediately dies and is removed from the board. 504 Character Ability Cards 12. Both push and pull effects are considered movements, however, they are not affected by difficult terrain. All standard attack modifier decks have a 1, 2, 3, 4, or M icon (l) for easy sorting, such that all cards with a given icon form the standard 20-card deck. The campaign board is used to track the global progress of the game world. Players can own as many items as they can afford, but are limited in how many they can equip (see Item Cards on p. 8 for details). Many events have consequences that are only applied if the party meets specific reputation requirements. You are unaffected by difficult and hazardous terrain. Attach this to a summon card you own. Players take on the role of adventurers with their own special skills and motives. These cards determine which abilities each monster of that type—both normal and elite—will perform during the round on its turn. New characters may begin at any level equal to or less than the prosperity level of the town. In addition, once a scenario has been completed in campaign mode, it cannot be undertaken again in campaign mode by any party. They will document the formation of the party by starting a new entry in the party sheet notepad. The name (a), reference number (b), and grid location (c) of the scenario with completion check box. A “Retaliate X” bonus ability causes the recipient to inflict X points of damage on figures who attack it from an adjacent hex for each attack made. Any damage suffered by a monster should be tracked on the stat sleeve in the section corresponding to the number on the specific monster’s standee. Once the effect wears off, the card is then transferred to the appropriate pile (see Active Bonuses on pp. Be creative. A special BLESS (h) or CURSE (i) border. The tracking wheel cannot go above the character's maximum hit point value indicated on the player’s character mat (e). All monsters will perform the actions listed on their ability card for the round in the order written. A top action (d) and bottom action (e). Item cards are acquired by spending gold in between scenarios or looting specific treasure tiles. The drawn scenario is then immediately unlocked and its corresponding sticker is placed on the campaign map. The condition remains on the figure until the requirements for removing the specific effect are met. When that action is taken, the character gains the number of experience specified. If a player only has one card or no cards in their hand, the long rest action is their only option. Example: The Brute marks the “Replace one card with one card,” so he removes a card from his attack modifier deck and adds a card (taken from his Brute modifier deck) in its place. Monster standees each have a number to determine the order in which they act during the turn (see Order of Action on p. 29 for details). Docsmagic.de Gloomhaven Card Sleeves Bundle - 800 x Standard (63.5 x 88) - 1000 x Mini-European (44 x 68) 4.6 out of 5 stars 260. 457 Attack Modifier Cards 16. When a character reaches a new level, add one new card to their active card pool. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. Any additional effects of an attack are not applied once a monster dies. Example: If a party contains a Level 6 character, two Level 4 characters, and a Level 3 character, the average would be 4.25; divided by 2 and rounded up is 3, so a normal scenario difficulty level would be 3. In the case that players immediately travel to a new scenario, they must complete a road event before starting the new scenario unless they are playing the same scenario, the new scenario is linked to the previous scenario, or they are playing in casual mode. Summons are not controlled by the summoning player, but instead obey automated monster rules, permanently following the ability card “Move+0, Attack+0” (see Monster Turn on pp. What happens to the card after it is used (c). If this symbol appears on a card, shuffle the corresponding monster’s ability discard pile back into the draw deck at the end of the round. This cost must be paid by the character whose ability card is being enhanced. In the case where the monster can move the same number of spaces to get within range (and line-of-sight) of multiple enemy figures (e.g., because it starts its turn within range of multiple enemies), proximity from the monster’s current position (i.e. MUDDLE – If a figure is muddled, it gains Disadvantage on all of its attacks. Locations of money tokens (u) and overlay tiles (v) to be placed on the map when the room tile is revealed. At the end of its next turn, the MUDDLE token is removed. The player should create a new entry in the class’s corresponding character sheet notepad, and also draw two random personal quest cards, choosing to keep one and shuffling the other back into the deck. Quotes are not sourced from all markets and may be delayed up to 20 minutes. 1. Whether the corresponding card is lost or discarded, some actions may contain an active effect (denoted by the symbols at right). A party in campaign mode can switch to casual mode to go through a scenario they have already completed, but it is strongly recommended that a party not undertake a scenario in casual mode that they haven’t yet experienced in campaign mode. The player whose character died must then create a new character (see Creating New Characters on p. 42 for details) to continue playing. Any instance of applying the effects of an item card to a situation is considered a use. Yesterday, we had a scenario with a three-hex-wide corridor. A choice can contain multiple separate outcomes, some dependent on specific conditions (see Completing Road Events on pp. 175 434 6. Players can choose to place their figures on any empty hex at the start of the scenario. Example: The Spellweaver plays her Frost Armor ability, which negates the next two sources of damage against her. 6 Monster Stat Sleeves 9. Example: Archer (1) will focus on the Brute (a), since she can get in range to attack him with the least number of moves. The entrance type available for the room on the back of the card (e). Cards added to a modifier deck by a scenario or item effect have a icon (n). All the materials for the character are returned to the box, any items the character owned are returned to the city’s available supply, and all money the character owned is gone. If players return to Gloomhaven, once they are finished with their business in town (see Visiting Gloomhaven on pp. Icons directing players to either remove the event card from the game (h) or return it to the bottom of the corresponding event deck (i) after the outcome is resolved. In this case, additional random item design rewards have no effect. An adjective title (h). Search for: Display Repair Kits. Great if there are a few traps around so you can drag monsters through a few different ones, or you could pull monsters into hazardous terrain. Instead of being placed in the discard or lost pile, the card is placed in the active area in front of the player to keep track of the effect. Once the revealing character’s turn ends, the initiative values of all monsters in the new room are reviewed, and any monster type that has a lower initiative value than the revealing character (i.e., they should have acted earlier in the round) must immediately act out their turn (in normal initiative order in case of multiple monster types in this situation). DISARM – If a figure is disarmed, it cannot perform any attack abilities. If there are no empty adjacent hexes or there are no available standees of the summoned monster type, the summon fails. See active bonuses on pp cost based on the Brute and attack, city Guards, Guards! 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